Starsector console commands. adds custom log messages (requires the Console Commands mod) adds intel entries for discovered cryosleepers and salvageables (e. Starsector console commands

 
adds custom log messages (requires the Console Commands mod) adds intel entries for discovered cryosleepers and salvageables (eStarsector console commands  Credits and distribution permission

The Remnant Battlestation can spawn. xml" using Notepad++. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!LazyLib is a library required by most other Starsector mods. "addship blank" where the blank is the name of the ship. 95a] ClearCommands 1. Music: MesoTroniK, Eric Matyas. This works for blueprint packs like you’re looking for, but not individual item blueprints. Thanks. ago. Re: [0. I am using the newest version of Console Commands, running 0. 2. Contact Basics. Go into Settings in the menu. in descriptions. 9. You will bleed out marines from your veterans, and slowly loose efficiency until you get back to that 'equilibrium' where you loose as many marines as you make xp. The above command should work to spawn one at your fleet's current location. Systems with cryosleepers present will have green names. Re: How to remove (s) mods / s-mods /smods. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. To issue a command manually, you use your mouse by default. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. ago. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. With a planet selected run these commands to add or remove planet modifiers. They should spawn as long as it is tagged properly. Click on the planet (or sun or astroid) within the system you want to edit. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. de_kriskard • 8 mo. The command hullmods cost 0 ordnance points. Console Commands. Instructions. I don't know if you can snag blueprints by tag via Console Commands, so making a blueprint seems like the fastest method. Changelog: Spoiler. Leading Pip 1. Ships will get hit, have high flux, pull back and then push forward again. ago. Also, do not throw too many ships at it, the bounty Excelsior scales in damage the stronger the opposition is, so the more ships. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. . Only two cryosleepers can be found per sector. Feel free to add to this page should you uncover any new information or a correction for previous information. StormGod is a part of that second mod. It also includes endgame methods for transforming asteroid fields. If you type storage, it open the abandoned terraforming station anywhere you are. 9. 95见站内搬运链接). You can spawn fleets with SpawnFleet. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. [W] button. An unofficial developer's console for Starsector. You can add specific deposit (i. Usually factions will have a package or two, so those should set you up. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. runcode Global. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. using console commands you can either add the ruins or the structures themselves - commands are: addindustry indevo_ruins. Once in the game, you can summon the console with control+backspace and enter your commands. It also includes endgame methods for transforming asteroid fields. 95. ago. Diable Avionics 3. Once you find the ship you want you want to find the command to add the ship to your fleet. 9a] Console Commands v3. It doesn't know or care if. Once in the game, you can summon the console with control+backspace and enter your commands. 2. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. I have been on a modded playthrough of starsector with many mods including the console commands mod. And if you make it a separate mod instead of modifying DME, that tag isn't going to change, so it'll keep working forever. An unofficial developer's console for Starsector. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. Also, you can type "help" and "help all" to get a list of commands and "help list (or any other command)" to get a description of that. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. 12. I believe it's "survey /all" and everything is revealed. I don't. usually this is not a problem since i. on November 20, 2023, 08:40:35 AM. json line 395 "baseShipRecoveryChance":0. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. 47K subscribers in the starsector community. After that, choose the command you need further help with: help <command>. Then I went and gave myself all the rep I lost with the console commands. As mentioned, the console command mod includes a survey option. 1. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. level 1. The console will then explain the command and possible ways of use. 05)folder 1. 2. It happens because too many fleets are in the screen. 19. Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. Is it possible to create a gate using Console Commands or otherwise? comments sorted by Best Top New Controversial Q&A Add a Comment. Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. - used for multiplayer UI. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Re: [0. 96a] System Marke. 95a] Console Commands v2021. That second mod has a command (stormgod, I. +3. java. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. take note of any underdashes (___) once you have the name type the command. An unofficial developer's console for Starsector. DontFearTheReapers • 2 yr. 5 extratential lanestate union 0. It's in the "specials" section. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Run this runcode with console commands. k thx i installed the mod i like i but how long does it take to terraform i. comments sorted by Best Top New Controversial Q&A Add a Comment. 1a RC3. ago thanix01 Any cheat (in console command mod) to. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). Find below a searchable list of all Starbound Item IDs from the latest version of Starbound (1. 1a RC3. Credits Zaphide: the original Exerelin Dark. Console commands mod: "addstablepoint". I use Console Commands, and know it can do all sort of stuff, like spawn stable points, so I wonder, Can it spawn me a station? Like, not a starbase for defense, but rather those that act as worlds/colonies. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. runcode Global. Click on the star. So I was messing around with the mod too just running console commands and seeing what the mod had to offer. runcode Global. It includes pretty much everything, even quest items and lore notes. Hypershunt Taps have a base price of 300 000 credits. setDifficulty("EASY") (then also use the console for extra ships, officers as desired) (I've been thinking about actually adding the toggle in Nexerelin start setup but meh)Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. 05 Mod, the choice for serious players seeking advanced features and customization options. 0. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features,. Advertisement Coins. ago No! In the name of Ludd, stop this sorcery. - see inside of the unexplored star systems and jump there. 1. 10 - Version. Quote from: Kentington on March 30, 2021, 06:15:38 AM. ago. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. Colonies are player-owned settlements on planets within the sector. ago. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Try copypasting into Console Commands. The cryosleepers ("Calypso" and. 2. 1. If I try storage\clear ships\ it says no such command. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. itsyoboi33. parseInput(Console. With our comprehensive installation and. Put it in the mods folder and make sure it's tagged in Starsector's launcher. I dislike the fact that when I use nexerelin and when I join a faction I get only part that faction's. Starsector > Mods > [0. Step 3. For a full list of supported commands enter 'help' in the console. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. With a planet selected run these commands to add or remove planet modifiers. Starsector > Bug Reports & Support > Bug Reports & Support (modded) >. As for Respec supporting officers/administrators, it's on my to-do list. Run list specials and pick whatever BP you want. Debug GUI: -Display data from any script with global methods. 95, the Hypershunt Tap can be. Don't give it the opportunity. 1. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. For a full list of supported commands enter. If that doesn't work, type in "help" or "help conditions". The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Ships can be commanded for purposes such as supporting the identified. It feels better than just getting lucky or using a console command. Elevate your Starsector gameplay with the [0. This button appears top of Shut Down. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas Giants. getStar (), 150, 3600, 170, 200, 250, Terrain. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. 95. dev-2020-01-30. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. Only the best-scoring colony is used. lazywizard. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. addCustomEntity (null, null, "inactive_gate", "neutral"). - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. Can NOT be removed from games in which it was already used, but it can be fully disabled. . Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. It used to be called Starfarer. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. ago. 0. level 2. Write, compile and run code in. It's in the "specials" section. - Using this command without arguments gives as many crew as your fleet can. BAD_SYNTAX). This mod worked great before (and thanks to the tutorial I even made my own. Hullmod code call-order. The limit on how many you can add is two IIRC. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. on November 20, 2023, 06:07:17 PM Child Boards: Blog Posts: Mods. r/starsector • 19 days ago. Search. An unofficial developer's console for Starsector. Community content is available under CC-BY-SA unless otherwise noted. With the command addspecial ship_bp valkyrie. All planets have a random number of planetary features which increase the number of districts a world can support. Suspicious_Expert_97 • i dont believe you can do that thru console commands and keep to edit files for that Reply reply. I thought removing the colony via Console Commands would eventually lead to all the fleets to despawn (like you would expect of patrol fleets from a High Command) but instead it seems that the fleets. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. do this to make sure you're using the right command. Remember the number is a set value NOT adding an amount. Want the rpg progression and experience the story side of things? Just play through as isEditing the save file directly is highly discouraged. This article is dedicated to down the specific order in which a hullmod's functions are called within the refit screen as accurately as possible, and any oddities that may follow due to this. "addship blank" where the blank is the name of the ship. Three types of objective exist: the comm relay, nav buoy and sensor array. With our comprehensive installation and usage guide, you'll be able to install and use Console Commands with ease and take your gaming experience to the next level. addindustry indevo_RuinedInfra. - devmode console command, toggling dev mode off. _Servo_ •. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. console. Get it Godmode is still slightly buggy. 05. While the commands themselves aren't case sensitive, arguments are. Main article: Console commands. I've grown fond of this combat ring/star type of abomination. I mean what this is perfectly normal I just got super lucky. Open comment sort options. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. To be thorough, “addspecial ship_bp [ship id]” can add individual ship ones, you can find the names with “list ships”, but that’s. 96a] Special Hullmod Upgrades v1. commands: org. 65f); and change -0. An unofficial developer's console for Starsector. One way around the issue is to edit one of the game files to give yourself more command points. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. 3. Credits Zaphide: the original Exerelin Dark. While the commands themselves aren’t case sensitive, arguments are. Categories. Upon attaining a certain character skill, access to both hullmods and an ability are supposed to unlock for the player. 0 and every ship is recoverable every time. Install the console commands mod, load up a random seed,save, survey all command in the console, check if you like them , if yes, load the save and you know where you want a colony if you dont repeat with a new seed ReplyI'd recommend looking up "good seeds starsector . Overhauls. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. The first argument of addAsteroidBelt (), not the name of that token. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Thread necromancy just to say thank you, lol, it works. OrganEntrepreneur • 1 yr. ago [deleted] Is there a console command for spawning a Cryosleeper? Question. - Flameout, disables all engines of current target. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. An unofficial developer's console for Starsector. The previous list showed an infinite number of variants. lazywizard. For more you'll have to either ask on the forums, discords, or search the discussions there that have already taken place. Adds 1 industry slot. 7. println() to have text appear in the console window, though. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. 3. Bitbucket. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. Use beam weapons and nothing but beam weapons. Go to starsector r/starsector. View mod page; View image gallery; Archean Order. 1a-rc2 Fast Engine Rendering 1. The more markets you give them, the stronger they come back. 7. Elevate your Starsector gameplay with the [0. Starsector Colony Guide – Getting Started. Oh god, now I’m imagining starsector with multiple speices. 9a. A new build is up, grab it here. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. This mod simply halves the data in the "supplies/mo" column on the "ship_data. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. 05. Code. 4 - actually fixed crash bug in nonevent fleet thingy for real this time 3. Evolution. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. NOTE: do not use ship name. it might not be the same as the actual name of the vessel. Underworld and Ship/Weapons Pack. Yes you can modify the save file. 04. redduck12 • "mod" "author" • 3 yr. "list blueprints" to list all the game's available bps and bp packages. - Add GUI with multi-line text editing for writing Captain's Log custom messages. You can help StarSector Wiki by expanding it. getSector (). I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. You need an alpha core. Look in the settings file for more information. "addofficer personality level faction name" are all things you can customize, though faction just changes. With no planetary features, a planet will have no districts. lw_console (Console Commands by LazyWizard, version 3. Previous 1 2 Next. It only triggers once though, so if you already saw and forgot where it was you're screwed. This is installed just like any regular mod. That will add a stable location at the player fleet's current position. • 4 yr. ago. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Download console commands mod. getStarSystem ( "System Name" ). Whether you’re looking to add more variety to your battles, or just need a little extra help getting things done, these commands are perfect for you! Download Mod. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. 96a] Console Commands v2023. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. This version should also prevent the crash when opening the console at very high resolutions with the background enabled, but I've been unable to test that as my computer doesn't experience that crash. getSector(). If you run the game from the command line you can use System. captains and officers), and 3,020 names for stellar objects (i. Some systems just have fuck all, same as some will have five or six really good spawns. This mod allows you to change various settings, such as game. If you are in a weak ship and take a massive amount of damage in a single frame your hull points will occasionally. 3) on Steam (PC / Mac). Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it’s not something. Coronal Hypershunt within 10 light-years. lazywizard. Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. While the planets info menu is on your screen, open the console and type the following event. A "market" in the game logic is a planet already colonised with a faction. Well, two things. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Console. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Would it be possible to have it save the last few (5 or 6) unique commands? 2. TallGiraffe117 • 2 yr. Kind of like Prism Freeport. Add a Comment. Starsector has problems during combat. Factions. 5m experience. - interact with Jangala, trade, colony info, allowed to toggle free port status. on November 11, 2023, 04:01:51 AM General Discussion. 14 Dassault-Mikoyan Engineering 1. With Console Commands enabled, pull up the console and enter. Good for when you have a great system, but absolutely no stable locations. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. 1 / 10. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). Phase 3. Continue Reading [Starsector Mods][0. However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. A large list of included commands, and the ability to add your own custom commands to the console. csv is section on planets. You can use "help" to list all the commands.